Build your fleet. Hold the line.
Each level adds +25% base damage and +3% fleet crit damage. Earn shards every 250 kills and every minute survived, plus two packs on victory. Packs favor equipped weapons with the least shard progress. Missing shards can be bought as part of the displayed upgrade cost.
Fleet changes apply to new battles. Endless resume and retry keep their saved fleet and battle upgrades.
Planet hull, automatic point defense, shields and regeneration. The level upgrades have no level cap; each successive upgrade costs 15% more, rounded up. Emergency Shield is a one-time unlock. Upgrades apply from the next battle.
Every kill has a 0.1% chance to recover an artefact. One per sentinel, one carrier per artefact. Equipment applies to new battles; resumed Endless runs keep their saved equipment.
Learn the mechanics. Know the threat. Pick your counter.
DPS = damage per battle second, averaged over this run.
| Weapon | Damage | Avg DPS |
|---|